This project is a full recreation of a low-poly environment I originally built when I was just starting out. While I was proud of the first version at the time, I knew I had the skills to push it much further. Instead of making small edits, I chose to completely rebuild the environment from the ground up.
In this updated version, I focused on adding more depth and visual interest. I refined the foliage with additional detail and used particle systems to naturally disperse mushrooms, flowers, and grass throughout the scene. To enhance the atmosphere, I animated the waterfall and river and added mist effects at the base to create a stronger sense of scale and movement.
I also created a flythrough animation to showcase the environment. Although it was my first time producing one, I believe it effectively captures the mood and layout of the scene.